![]() There is no differentiation between air and ground targets. All weapons have unlimited ammunition, and the gun features a bit of auto aim which makes it the close-in weapon of choice. Each aircraft is equipped with two kinds of missiles, plus a gun. The game sports a simplistic, even by console standards, approach to combat, which largely consists of spamming missiles at enemy targets until they die. Not that enemy targets present much difficulty once they have been spotted. Sky Gamblers: Afterburner looks much better on the smaller screen of the Switch in undocked mode than on a big TV, however, the small screen sometimes causes difficulty in spotting details such as enemy targets or navigation points. The graphical comparison is alarmingly close. To make a fair comparison, this writer fired up his old PS2 copy of Ace Combat 5 in glorious 480p. Aircraft are jagged, terrain is flat and unreactive, and text is often blurry and difficult to read. While Atypical Games says that the engine has been upgraded to take advantage of the power of the Nintendo Switch versus mobile devices, the game still looks like a fifteen-year-old PS2 game. SG:A has neither of those, locking the player into a frustrating mode of having to unlearn common control habits.Īnother issue is the graphics. ![]() There’s nothing wrong with trying a novel control scheme, but in that case, there needs to be an option to remap controls, or switch to a traditional style. Not so in SG:A, where the left stick controls yaw and speed, and the right stick manages pitch and roll. ![]() On most other console flight games, the left analog stick controls pitch and roll motions, while the right analog stick controls speed and yaw. Unfortunately, the port gets off to a rough start right from the beginning. Several well known real world locations are included in the various game maps. Controls have been updated to reflect the Switch’s use of actual controllers rather than virtual controls, although motion controls are still an available option. Originally released on iOS, Sky Gamblers: Afterburner is touted as a graphically improved port of the mobile games. To accomplish their mission, the Sky Gamblers will employ a variety of high tech aircraft “inspired” by real-world aircraft. SG:A takes place in a fictional near future where the Sky Gamblers team – a cadre of elite pilots who take on the most dangerous missions around – is tasked with bringing a rogue admiral to justice, along with his nuclear capable battle fleet, and the shadowy cabal behind the admiral’s defection. Most previous entries have been confined to iOS mobile devices, with the notable exception being 2012’s Sky Gamblers: Storm Raiders which eventually saw a Steam release on PCs. ![]() Sky Gamblers: Afterburner marks the console debut of the series. Such is the case with Sky Gamblers: Afterburner, a high flying jet combat game from Atypical Games. Often that void gets filled by more indie games. The Nintendo Switch marked major changes in Nintendo’s support for small developers, but for some genre fans, the little console/handheld hybrid that could is always going to be missing some big name titles.
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